![]() ![]() Sure, there are evils in the world – a whole shitload of them, actually – but until someone has actually been influenced by an Elder God, they're probably a good person. I've played a lot of both of them, and they both do a great job of atmosphere – but while a good deal of this atmosphere is conveyed through writing, some of it is conveyed through a far more important and far more subtle manner: the very rules that the game runs on.Ī theme of Lovecraftian horror is that, fundamentally, the world isn't an evil place. Arkham is Lovecraftian horror, Betrayal is horror-movie style. There's these two board games: Arkham Horror and Betrayal at House on the Hill.
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